Virtual Market Climbs While Real World Retail Bombs

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11th November 2009, 09:45am - Views: 792






People Feature Cellufun 2 image










MEDIA RELEASE PR37030


Virtual Market Climbs While Real World Retail Bombs


NEW YORK, Nov. 11 /PRNewswire-AsiaNet/ --


Cellufun Becomes Largest Marketplace for Mobile Virtual Goods in North America


    While retailers are once again forecasting meager sales this holiday season,

there is one sector of the market expected to do well: companies selling virtual

goods. Cellufun (m.Cellufun.com), the world's largest mobile social gaming community,

had over 2.5 million transactions in the first three months after introducing virtual

goods into its mobile marketplace.


    "We are now the largest and fastest growing marketplace in North America for

mobile virtual goods. Cellufun members are encouraging their friends to purchase

virtual goods on an unprecedented scale," said Cellufun CEO Neil Edwards. "It doesn't

take a retail expert to figure out that virtual goods are the hot sector now among

mainstream consumers. The success of these numbers shows that in a down economy,

users are willing to splurge on items that may be out of reach in the real world."


    Cellufun offers over 3,500 items for sale, and the company adds virtual goods

daily. Soon Cellufun will allow individual members or companies to author and sell

their own virtual goods in their mobile marketplace, similar to an eBay-like open

market.


    From July 2009 until October 2009, Cellufun users purchased more than 2.5 million

goods:


    -- 30% of all transactions were clothes and fashion accessories

       -- Cellufun users buy customized outfits for their avatars. With women 

          generating 65% of transactions, the company sold 4,051 necklaces, 

          6,807 dresses, and 11,070 pairs of women's designer shoes.

    -- 5% of all transactions were for virtual pets

       -- Cellufun offers virtual pets for adoption along with the purchase of 

          goods, like kibble and special exercise equipment, for their 

          animals. Users purchased 4,667 premium goldfish pets.

    -- 40% of all transactions were for game related items

      

-- Cellufun offers several items for purchase which give in-game 

          competitive advantages to users.

    -- 25% of all transactions were flirts and greetings

       -- Animated greetings called FunFlirts can be sent from one Cellufun 

          member to another or to non-members via email or SMS.


    Prices for virtual goods range from $.05 for virtual kisses to $4.00 for

designers dresses to $15.00 for the rare dragons up for adoption in Cellufun's

virtual pet store. Members aged 24-49 led the online purchases. Their participation

accounted for almost three-quarters of the total transactions.


    Virtual goods are non-physical objects that are purchased or exchanged for use

within online social, gaming, or dating communities. A virtual good has no intrinsic

value in the real world beyond personal use value to the consumer buying the item. In

North America, companies have thus far only created virtual goods markets for

computer users. Yet, global demand has grown exponentially since 2007 and is now a $5

billion dollar market. Much of this activity has occurred in Asia, where many

consumers use their mobile phones to make purchases. Cellufun is the first US company

People Feature Cellufun 3 image

to anticipate this trend, and now allows members to purchase and use virtual goods on

any mobile phone, wherever they may be. The company anticipates that, by the end of

2010, virtual goods revenues will outpace their advertising revenues by a large

margin.


    About Cellufun

    Cellufun is the world's largest mobile social and gaming community where people

meet, shop, and play social games. It is available in 10 languages on any phone with

a data plan with no download required. Cellufun partners with mobile operators and

media companies to deliver branded entertainment and custom-designed mobile marketing

solutions. Cellufun garners over 200 million page views per month.


    Keith Katz, Cellufun, +1-212-385-2255

    Joel Mazmanian, Rubenstein PR, +1-212-843-8295, jmazmanian@rubensteinpr.com



SOURCE: Cellufun


    CONTACT: Keith Katz, 

             +1-212-385-2255; 


             Joel Mazmanian, 

             +1-212-843-8295, 

             jmazmanian@rubensteinpr.com









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